@DeletedUser41294043 (talk | contribs) (Added text and screenshots about the gang and enemies) Tag: Visual edit |
@DeletedUser41294043 (talk | contribs) m (commented out some text I don't know what to do with atm) Tag: Visual edit: Switched |
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One of a few ways to kill is to use a [gang]. A gang can be issued to attack an enemy/neutral or evict urchins from a building. The gang is a multiple use [unit|Units] and will not return to Master Thief's home at the end of the turn and will be susceptible to enemy attacks but will also block their path. |
One of a few ways to kill is to use a [gang]. A gang can be issued to attack an enemy/neutral or evict urchins from a building. The gang is a multiple use [unit|Units] and will not return to Master Thief's home at the end of the turn and will be susceptible to enemy attacks but will also block their path. |
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− | A gang can be issued to attack one enemy/neutral or evict urchins from one building. The gang is the only character with multiple uses(other than [Master Thief]) and that always stays outside Master Thief's house. Above the gang are symbols, the number by the sword shows how much damage the gang deals, the number by the red thing shows how many urchins will be evicted in one move, the blue hearts show how much health the gang has. The health of a gang can be increased by inserting thugs into it. |
+ | <!--A gang can be issued to attack one enemy/neutral or evict urchins from one building. The gang is the only character with multiple uses(other than [Master Thief]) and that always stays outside Master Thief's house. Above the gang are symbols, the number by the sword shows how much damage the gang deals, the number by the red thing shows how many urchins will be evicted in one move, the blue hearts show how much health the gang has. The health of a gang can be increased by inserting thugs into it.--> |
[[File:tutorial_1 img_popup_thief.png]] |
[[File:tutorial_1 img_popup_thief.png]] |
Revision as of 10:28, 7 July 2017
The campaign includes excellent tutorial levels. Here is a different approach
Chapter 1
The start of every match looks something like this. The oversized character in blue is the [Master Thief]. Behind him is his home to where he returns at the end of every round along with all [single-use Units|Units]
All the name tags are the names of every group of houses. Each block contains one or more house-holds and only one special building, like a church, trading house etc. that can be used more extensibly. More on this later.
At the top of the screen is your and your enemy's economy of three resources: gold coins, lanterns and victory points. Gold coins and lanterns can be gained every turn, the turn based income is depicted by the small +0. Victory points do not ave a turn based income, you must work hard to gain those for having filled all point-slots on your blue ribbon wins you the game.
The bottom left tells us a bit about the currently selected unit or building. The bottom center is where Master thief hires [units] to aid in his/her quest to victory. The bottom right has three buttons: the first from the left is green if there are things left to do this turn, the second leads to the upgrade screen which will be brought up later, and the last button is used to make it the enemy's turn for game progression.
Onto game play: Master Thief scouts fogged terrain by walking over there. A maximum of three spaces can be scouted at a time.
Almost all houses can be burgled to gain money or lanterns. Households can be burgled twice for diminishing returns.
The new character with a blue berret is an urchin. They infiltrate building of importance to gain over time bonuses like income each round or a cost reduction to hiring eg. more urchins. In the bottom left of the screen shows the bonus(es) from having infiltrated the selected building. The bonuses for infiltrating a church is one extra gold per round. If the church is infiltrated with a total of three urchins, a victory point will be acquired as long they are not [evict]ed.
There are enemies and neutrals in this game, This is what they look like when they are still in a fogged space. Fogged enemies/neutrals must be scouted to be interacted with.
Having scouted the space of the mysterious person reveals them as a neutral. Neutrals block you and your enemy's path and, since these neutrals don't move(with one [exception|assassinate]), they must be killed to be walked past.
One of a few ways to kill is to use a [gang]. A gang can be issued to attack an enemy/neutral or evict urchins from a building. The gang is a multiple use [unit|Units] and will not return to Master Thief's home at the end of the turn and will be susceptible to enemy attacks but will also block their path.