Antihero Wiki
(Added text and screenshots about the gang and enemies)
Tag: Visual edit
m (commented out some text I don't know what to do with atm)
Tag: Visual edit: Switched
Line 38: Line 38:
 
One of a few ways to kill is to use a [gang]. A gang can be issued to attack an enemy/neutral or evict urchins from a building. The gang is a multiple use [unit|Units] and will not return to Master Thief's home at the end of the turn and will be susceptible to enemy attacks but will also block their path.
 
One of a few ways to kill is to use a [gang]. A gang can be issued to attack an enemy/neutral or evict urchins from a building. The gang is a multiple use [unit|Units] and will not return to Master Thief's home at the end of the turn and will be susceptible to enemy attacks but will also block their path.
   
A gang can be issued to attack one enemy/neutral or evict urchins from one building. The gang is the only character with multiple uses(other than [Master Thief]) and that always stays outside Master Thief's house. Above the gang are symbols, the number by the sword shows how much damage the gang deals, the number by the red thing shows how many urchins will be evicted in one move, the blue hearts show how much health the gang has. The health of a gang can be increased by inserting thugs into it.
+
<!--A gang can be issued to attack one enemy/neutral or evict urchins from one building. The gang is the only character with multiple uses(other than [Master Thief]) and that always stays outside Master Thief's house. Above the gang are symbols, the number by the sword shows how much damage the gang deals, the number by the red thing shows how many urchins will be evicted in one move, the blue hearts show how much health the gang has. The health of a gang can be increased by inserting thugs into it.-->
   
 
[[File:tutorial_1 img_popup_thief.png]]
 
[[File:tutorial_1 img_popup_thief.png]]

Revision as of 10:28, 7 July 2017

The campaign includes excellent tutorial levels. Here is a different approach

Chapter 1

Tutorial 1 img popup intro

Start

The start of every match looks something like this. The oversized character in blue is the [Master Thief]. Behind him is his home to where he returns at the end of every round along with all [single-use Units|Units]

All the name tags are the names of every group of houses. Each block contains one or more house-holds and only one special building, like a church, trading house etc. that can be used more extensibly. More on this later.

At the top of the screen is your and your enemy's economy of three resources: gold coins, lanterns and victory points. Gold coins and lanterns can be gained every turn, the turn based income is depicted by the small +0. Victory points do not ave a turn based income, you must work hard to gain those for having filled all point-slots on your blue ribbon wins you the game.

The bottom left tells us a bit about the currently selected unit or building. The bottom center is where Master thief hires [units] to aid in his/her quest to victory. The bottom right has three buttons: the first from the left is green if there are things left to do this turn, the second leads to the upgrade screen which will be brought up later, and the last button is used to make it the enemy's turn for game progression.

Scouting fogged terrain

Onto game play: Master Thief scouts fogged terrain by walking over there. A maximum of three spaces can be scouted at a time.

Burgle

Almost all houses can be burgled to gain money or lanterns. Households can be burgled twice for diminishing returns.

Infiltrate the church

The new character with a blue berret is an urchin. They infiltrate building of importance to gain over time bonuses like income each round or a cost reduction to hiring eg. more urchins. In the bottom left of the screen shows the bonus(es) from having infiltrated the selected building. The bonuses for infiltrating a church is one extra gold per round. If the church is infiltrated with a total of three urchins, a victory point will be acquired as long they are not [evict]ed.

Secretperson

There are enemies and neutrals in this game, This is what they look like when they are still in a fogged space. Fogged enemies/neutrals must be scouted to be interacted with.

Not-secretperson

Having scouted the space of the mysterious person reveals them as a neutral. Neutrals block you and your enemy's path and, since these neutrals don't move(with one [exception|assassinate]), they must be killed to be walked past.

Gang

One of a few ways to kill is to use a [gang]. A gang can be issued to attack an enemy/neutral or evict urchins from a building. The gang is a multiple use [unit|Units] and will not return to Master Thief's home at the end of the turn and will be susceptible to enemy attacks but will also block their path.


Tutorial 1 img popup thief

Tutorial 1 img tip scout

Tutorial 1 img tip burgle

Tutorial 1 img tip burgle 2

Tutorial 1 img popup infiltration

Tutorial 1 img tooltip production

Tutorial 1 img popup action Tutorial 1 img popup charity Tutorial 1 img popup district church Tutorial 1 img popup infiltration level up Tutorial 1 img popup opponent Tutorial 1 img popup rivals Tutorial 1 img popup steal everything Tutorial 1 img popup trading house Tutorial 1 img popup upgrades

Tutorial 1 img tip actions Tutorial 1 img tip burgle for gold Tutorial 1 img tip buy dagger Tutorial 1 img tip buy kitchen 2 Tutorial 1 img tip church level 1 Tutorial 1 img tip do infiltrate Tutorial 1 img tip enemy thug Tutorial 1 img tip get more gold Tutorial 1 img tip infiltrated Tutorial 1 img tip infiltrate generic Tutorial 1 img tip kill thug Tutorial 1 img tip level up church Tutorial 1 img tip level up church 2 Tutorial 1 img tip recruit urchins Tutorial 1 img tip resources in hud Tutorial 1 img tip return to guild Tutorial 1 img tip scout Tutorial 1 img tip scout fogged businesses Tutorial 1 img tip submit Tutorial 1 img tip upgrade every turn Tutorial 1 img tooltip production

Chapter 2

Tutorial 2 img popup assassin contracts Tutorial 2 img popup bribes Tutorial 2 img popup deinfiltration Tutorial 2 img popup district bank Tutorial 2 img popup district church Tutorial 2 img popup district estate Tutorial 2 img popup district thug Tutorial 2 img popup gang Tutorial 2 img popup gang upgrade Tutorial 2 img popup henchman Tutorial 2 img popup level 2 intro Tutorial 2 img popup thug Tutorial 2 img popup trading house 2 Tutorial 2 img popup tutorial end Tutorial 2 img popup victory Tutorial 2 img tip assassinate Tutorial 2 img tip buy brewing Tutorial 2 img tip buy bribe Tutorial 2 img tip buy burglary Tutorial 2 img tip buy gang Tutorial 2 img tip buy scouting Tutorial 2 img tip enemy thug 2 Tutorial 2 img tip join gang Tutorial 2 img tip kill thug Tutorial 2 img tip submit Tutorial 2 img tip thug recruited Tutorial 2 img tip upgrade every turn Tutorial 2 img tooltip production

Chapter 3

Tutorial 3 img popup assassin Tutorial 3 img popup district orphanage Tutorial 3 img popup new shop items Tutorial 3 img popup saboteur Tutorial 3 img popup tax Tutorial 3 img popup trap Tutorial 3 img popup truant Tutorial 3 img tip buy explosives Tutorial 3 img tip submit Tutorial 3 img tip upgrade every turn Tutorial 3 img tooltip production